Adam Cox|Jangles(Working Title)|13/10/2017
I want my film to use inspiration from all cultures folklore and mythical settings to tell a story of great character and individualism. I know that are quite a few shows today that use their characters and plot lines to tell stories that are an archetype of modern society or to comment on social structure. I don’t want this. As I know that there are already a lot of shows that have, or are already doing it better than I ever could in a 8 months by myself. I want my story to be about a band of characters that have their own individual struggles and how they deal with it in a world I have created.
I want people to be immersed in a world that even though a character can be completely different to their personality they can still identify with them.
Is character different to personality ? Yes I would say that character is more a set of morals as personality is more likes and dislikes
- This is what I want to do?
Ok so even though my film will be in 3D I am about to use 2D/Traditional examples because of an animation style in 3d that isn’t all that commonly used. Most animators know it as rubber hose animation. In my animation style I will randomly switch between this and a more “structured” style of animation
Cats Don’t Dance
Cats dont dance uses a lot of pose to pose animation with a huge emphasis on line of action. Because it was a big inspiration to me as I was learning to animate its something I see quite a lot of in my own animation and something I will definitely bring in to my film
A Mickey Mouse Cartoon
I love these little shorts that Disney upload to Youtube. Great writing and a great take on their older animation style from the 1920’s
Wonder Over Yonder
Theres only one 3D film that puts this to full affect with a lot of pose to pose and rubber hose animation and that’s . . .
I really really really like the animation in this film its brilliant and is a perfect example of what I am looking to achieve (though I don’t think I can achieve this quality). I’ve done a few shots already so that you can get an idea of what I mean (See Blog for .gifs)
My character designs are as I said are taken from mainly folklore, fables and myths. However how they are “drawn”. My major inspiration is an artist names Vivienne Medrano. Who I have precisely been a colourist for on one of her projects but her art style and character designs speak volumes to me and will try and transfer this over to a 3D medium Here is some pictures of upcoming series Hazbin Hotel and a video of her short film and future project Timber.
Though the message is strong. It’s the character animation and design that are truly brilliant about this animation and that is the main thing I am aiming to achieve. This even won the “Outstanding Achievement in Character Animation” at the Dusty awards.
For an overall look I was thinking with a semi realistic rendering like the stop motion film The Nightmare before Christmas. It has a mix of realistic and much stylised look that Tim Burton archives in all of his animated films
To see what I’m going for in a 3D film “The Book of Life” is very close I’m just a bit decisive on whether I want Semi Realistic texture and lighting or something like RWBY
Here’s an idea of what I want both characters to look like (Subject to change (well the cat is anyway))
My cinematic direction is going to be quite traditional to a feature film as I’m not so confident on my camera work and will most likely be using much more established methods. Limited shots and first person view for the chase scene, wide and high shots for establishing location and full body to get a good view of how different the characters are during their first meeting ect.
I never planned on doing thing to adventures with the cinematic direction but I am completely open to suggestions on this.
The main skill I want to showcase during this project are character animation which is the reason im making some of my shots quite complicated but fluid and pleasing and character design, I love designing character’s and the worlds they inhabit it’s probably my favourite part of the project next to animating the characters themselves.
Character animation or Design is a place witch I would find very happy to be in my future.
I haven’t played much with the squash and stretch a character rigs in 3D animation along with dynamic effects like hair or clothing in wind or movement in secondary motion. This may seem small but I feel it adds not only so much to the movement but the character themselves Also ive never done a face rig before other than eye movement and getting the jaw to move. So that will be new